I've been keeping up with the cutscenes in mgs4 and man I am really impressed with the cqc stuff and the last boss brawl. mgs4 cutscenes only use
realistic cinematic camera work, but with the benefit of being able to try every possible realistic angle.
i mean check this out (jump to 1:08) http://youtube.com/watch?v=MwoK5GiNr3o
and other fine examples: (jump to 2:00, and then to 5:20) http://youtube.com/watch?v=gxlovMV4PAk
(jump to 8:40- too bad this one's not widescreen) http://youtube.com/watch?v=byfydcpUz_8
I know mgs3: snakeeater had some cool disarms too.
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So what other games have really cool fighting systems, whether realistic or just complex and cool that might influence our film works?
(I did think it was sweet in god hand how you can adopt specific systems (muy thai, drunken boxing, etc) or mix and match.)
i mean check this out (jump to 1:08) http://youtube.com/watch?v=MwoK5GiNr3o
and other fine examples: (jump to 2:00, and then to 5:20) http://youtube.com/watch?v=gxlovMV4PAk
(jump to 8:40- too bad this one's not widescreen) http://youtube.com/watch?v=byfydcpUz_8
I know mgs3: snakeeater had some cool disarms too.
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So what other games have really cool fighting systems, whether realistic or just complex and cool that might influence our film works?
(I did think it was sweet in god hand how you can adopt specific systems (muy thai, drunken boxing, etc) or mix and match.)





